Whether I was playing a mercenary on a quest for revenge, a retired soldier turned double agent who’s playing both sides of a rebellion, or a blackout-drunk slacker who’s been disowned by his family, everyone – whether they’re playable or an NPC – is looking out for number one. The main way Griftlands distinguishes itself from those games is that each of its campaigns tells a more substantial story – and for the most part they’re all exceptional. Griftlands is a deck-building roguelike in the same vein as genre standouts like Slay the Spire and Monster Train in which you earn random cards battle by battle until you lose and do it all over again. Multiple storylines with compelling RPG elements? Uh-huh! Visual-novel goodness with social links? That too! Even more incredibly, this hodgepodge of awesome components crammed together into one game create something utterly unique and enduringly memorable. At times it seems like Griftlands is trying to see how many good design ideas it can stuff into itself without exploding.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |