The simplistic gameplay will be enjoyable for those that just want a casual game. However, once you’ve completed the main goal, there’s not much substance for you to dig through afterward. Great potential but low replayabilityĭeath in the Water provides a great setting with stunning visuals and heart-stopping thrill that has the capability of reeling you in. This makes the gameplay feel much shorter, especially if you’re the type to explore games for hours on end. Even collecting all the achievements becomes a mindless and repetitive task, since you really only have to do the same thing in quicker successions to get them. While the goal of the game is direct to the point, there’s not much you can do once you’ve achieved it. You will be able to move smoothly without having to worry about the controls making it hard for you to aim. The controls are also very simple-just use the W, A, S, and D buttons to move and click to shoot once you’ve locked in on your target. This simulation game also makes use of horror elements by making use of jumpscares that further add to the nerve-racking experience. You also need to make sure you steer clear of the sharks’ attacks so you don’t lose lives. ![]() ![]() ![]() Your character’s aim is to kill the great white sharks that tread the waters below. It makes use of realistic physics, as well, so you truly feel that pump of adrenaline when you first start your mission. Death in the Water boasts high-quality graphics to help immerse you in the game.
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![]() ![]() Whether I was playing a mercenary on a quest for revenge, a retired soldier turned double agent who’s playing both sides of a rebellion, or a blackout-drunk slacker who’s been disowned by his family, everyone – whether they’re playable or an NPC – is looking out for number one. ![]() The main way Griftlands distinguishes itself from those games is that each of its campaigns tells a more substantial story – and for the most part they’re all exceptional. Griftlands is a deck-building roguelike in the same vein as genre standouts like Slay the Spire and Monster Train in which you earn random cards battle by battle until you lose and do it all over again. Multiple storylines with compelling RPG elements? Uh-huh! Visual-novel goodness with social links? That too! Even more incredibly, this hodgepodge of awesome components crammed together into one game create something utterly unique and enduringly memorable. At times it seems like Griftlands is trying to see how many good design ideas it can stuff into itself without exploding. ![]() Once you take out an enemy, if you have a free inventory space, you can revive the enemy to fight on your side. Your default weapon, always in the inventory. Now for the game’s namesake, The Sword of the Necromancer. Considering games of this genre are generally hard, you’re probably going to want to grind. At any time when not in a dungeon run, you can upgrade these items to your liking if you have enough materials, which are found in the dungeons. One bow I had, shot a three way shot, and each arrow was a different element, which would destroy everything in it’s path. As long as you hold these in your inventory, you’ll get those stats added, and with everything together, it can be to monstrous effect. ![]() With your inventory, you’ll hold the variety of weapons or accessories, these each have their own stat buffs or nerfs. Sword of the Necromancer does have stacking stats, but this time it works a little differently. The one thing that stays consistent are the boss fights. Random dungeons, random drops, and random new weapons to find in chests. While the game starts with you already knowing Koko has unfortunately passed, the further you get into Sword of the Necromancer, the more you learn of why they were together and how their relationship bloomed into what made Tama so desperate to bring Koko back. Two entirely different social standings and classes. You play as Tama, a chosen bodyguard to Koko. ![]() But just the sword isn’t enough, you need to make it stronger. You would do anything to bring back a loved one, right? Risk life and limb for the Sword of the Necromancer, a blade capable of returning the dead back to the world of the living. ![]() A traditional roguelike game usually consists of two important qualities: randomly generated dungeons and permadeath, where the game ends when the character dies. The game bills itself as a “rogue-lite” game, which is distinctive from a “roguelike” game. On top of all that, levels have different daytime settings and even seasons, which gives the whole package a sense of time passing. The sound runs the same mood, with a whimsical score and voicework done entirely in Japanese, translated by English subtitles. The vibe is anime at its quirkiest, with schoolgirls running through a fantasy world laden with robots and desserts, battling baddies with the likes of brooms, scissors, and tennis rackets. One of the first things a player will notice about RemiLore is its style. The title is very much in the same quirky mold as the publisher’s other offerings, although it doesn’t quite achieve the heights of some of their previous releases. The game’s initial price runs $39.99 across all platforms, and is available as both a physical game or as a digital download. The company’s latest project is RemiLore: Lost Girl in the Lands of Lore, a multiplatform title releasing simultaneously on Switch, PlayStation 4, Xbox One, and PC. The company is known for quirky, indie-style games that bend genres and do things a little differently than what one sees from traditional publishers. Nicalis is a video game publisher best known for the cult classic Cave Story, as well as The Binding of Isaac. |
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