Once you take out an enemy, if you have a free inventory space, you can revive the enemy to fight on your side. Your default weapon, always in the inventory. Now for the game’s namesake, The Sword of the Necromancer. Considering games of this genre are generally hard, you’re probably going to want to grind. At any time when not in a dungeon run, you can upgrade these items to your liking if you have enough materials, which are found in the dungeons. One bow I had, shot a three way shot, and each arrow was a different element, which would destroy everything in it’s path. As long as you hold these in your inventory, you’ll get those stats added, and with everything together, it can be to monstrous effect. With your inventory, you’ll hold the variety of weapons or accessories, these each have their own stat buffs or nerfs. Sword of the Necromancer does have stacking stats, but this time it works a little differently. The one thing that stays consistent are the boss fights. Random dungeons, random drops, and random new weapons to find in chests. While the game starts with you already knowing Koko has unfortunately passed, the further you get into Sword of the Necromancer, the more you learn of why they were together and how their relationship bloomed into what made Tama so desperate to bring Koko back. Two entirely different social standings and classes. You play as Tama, a chosen bodyguard to Koko. But just the sword isn’t enough, you need to make it stronger. You would do anything to bring back a loved one, right? Risk life and limb for the Sword of the Necromancer, a blade capable of returning the dead back to the world of the living.
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